AI Insights · Timothy · January 2022
Top 5 Mech Games Performance in Spain Q4 2021
Discover the performance trends of the top 5 Mech Games on a unified platform in Spain during Q4 2021, including metrics on downloads, revenue, and active users.
The performance of the top 5 Mech Games in Spain on a unified platform during Q4 2021 showcases diverse trends in downloads, revenue, and active users. Data provided by Sensor Tower reveals insightful metrics for each of these popular games.
Mech Arena - Shooting Game from Plarium Global Ltd saw a dynamic fluctuation in weekly revenue, peaking at around $4.9K in the final week of December. Downloads experienced a decline towards the end of the quarter, starting from 5.8K in late September and dropping to approximately 1.4K by the last week of December. Active users also showed a downward trend, decreasing from 24.3K to 14.6K over the same period.
Limo Robot Car Game:Robot Game by Happy Family Studio had a modest revenue performance with occasional spikes, reaching a high of $27 in mid-December. Downloads saw significant growth early in the quarter, peaking at 5.7K in late October before stabilizing around 2K by the end of December. Active users mirrored this pattern, growing from 665 to 3.7K throughout the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. demonstrated strong revenue performance, with a notable peak of about $17.1K in the week leading up to Christmas. Weekly downloads remained relatively steady, ranging between 1.6K and 2.2K. Active users showed minor fluctuations but generally hovered around the 11K-12K mark throughout the quarter.
Robot Game: Car Robot by Zego Global Publishing, which launched in September 2021, showed impressive download numbers towards the end of the quarter, peaking at 6.2K in mid-December. Active users increased significantly from 1.7K to approximately 9.6K by the end of December.
MEGA MAN X DiVE - MOBILE from nebulajoy had a strong start post-release with a revenue spike of $1.1K in mid-November. Downloads were highest at launch, with 12.8K in early November, but tapered off to around 284 by the end of December. Active users also decreased, starting at 7.8K and ending the quarter with approximately 821 users.
For more detailed insights and data, visit Sensor Tower.